#pragma once
#include "cocos2d.h"
#include "ENV.h"
#include "XYSprite.h"

using namespace cocos2d;
class LoginLayer:public CCLayer
{
private:
	XYSprite* paopao;
	XYSprite* xiong;
	float repeatX;
public:
	LoginLayer(void);
	~LoginLayer(void);
	virtual bool init();  
	virtual void update(float time);
	virtual void draw();
	CREATE_FUNC(LoginLayer);
};

